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Old Jan 18, 2008, 01:49 PM // 13:49   #21
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Quote:
Originally Posted by Mandorin
If you have any serious suggestions and not just major bs post in the discussion section at PvX.
You should take it to guru. Personally I find it talks easier here, but more important the majority of PvX users are only copy-pasters, meaning they don't know shit and thus can't improve it there.

For a start, warriors need flail desperatly, spear guy needs cruel spear instead of soldiers fury (take AR, should take that on all para's anyway, personally don't like signet of synergy). In other words, it needs alot more working to make it optimal (I also don't like the casting of those para chants, it only makes the killing longer because the warriors aren't hitting things).

Last edited by Koning; Jan 18, 2008 at 05:23 PM // 17:23..
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Old Jan 18, 2008, 02:48 PM // 14:48   #22
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Nice to see people using our Alliance build.

It's a lot of fun.
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Old Jan 18, 2008, 06:32 PM // 18:32   #23
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Quote:
Originally Posted by Mandorin
This build can, and has, tackled almost any elite area in NM. So it's good alright .
Urgoz and The Deep are not very difficult at all. The main power of the build comes from the obvious fact that shouts have very little shutdown. Shutdown that never came around until Nightfall. If you've completed Ravenheart Gloom, City of Torc'qua, or Foundry of Failed Creations, then I would say the build is good. Those are going to be the only 'difficult' areas in the game where your defense can actually be stopped.

Quote:
If you have any serious suggestions and not just major bs post in the discussion section at PvX.
I'd like to do it here since I hate PvX and the terrible builds it spawns.

The warriors need Flail. I'm not sure why they don't have it. Energizing Chorus is not better than increasing your DPS by 50%, not by a long shot. Your hammer warrior has 13 strength and I don't know why. The breakpoint on Enraging Charge is 10 for 3 strikes and 14 for 4 strikes. With Save Yourselves in the build I can't see the reason being for Sentinal's insignias, nor do I see any indication of that in the equipment section.

I'd drop a Signet of Synergy for another Purifying Finale depending on the area. Shards of Orr comes to mind.

Anthem of Fury is pretty terrible in this build. Just because everyone has adrenaline skills doesn't instantly mean there should be two copies of a skill like this. Dragon Slash bars do not need it. Earthshaker guy would only need it if he is on one target (but then why do we need Earthshaker?), otherwise Whirlwind Attack and Crude Swing with FGJ will be enough to keep 2+ targets on the ground. Both motigons have one adrenaline skill. Both fury guys have one adrenaline skill. Spear Chucker needs a massive rework anyway. If anything Enduring Harmony over Anthem of Fury would be of more use just by using it on the two warriors so their FGJ's last 10 more seconds.

As a replacement I'd use two Angelic Bond. Given that the bulk of your heals are in party form it would make sense to distribute damage.

Disrupting Throw as the only interrupt is bad. If you want an interrupt use either You Move Like A Dwarf! if you're expecting a physical with a skill you need interrupted, Stunning Strike on the spear chucker, or sit the hammer warrior on that target. Anthem of Disruption is also bad. Anything I realistically need to interrupt I won't be able to hit with the attack skills available on anyone. You'll basically hit something non-important when you could just take a source of daze and completely shut something down.

At which point you can ditch the command points entirely, move them to motivation (and don't forget the rune since apparently you're not meeting the shield req when a minor would do that) and move the Energizing Chorus off the warriors. Drop GftE! unless you still need it for the energy management (shouldn't though) and add Crushing Blow over Yeti Smash on the hammer guy if you really want a deep wound. Or Merciless Spear instead Vicious Attack. Drop Anthem of Weariness; everyone has about 180 armour so you don't need weakness. Add another motivation skill of your choice.

Spear chucker: Soldier's Fury is a horrid elite choice. They're on Fire! as well; you have Anthem of Flame to burn stuff. Disrupting Throw can be dropped. Holy Spear is meh; anything that summons stuff has low armour and can be killed quickly anyway. Or, sit the hammer warrior on that target. Spirits and summons all have long cast times so you'll have plenty of time to build adrenaline for KDs. This guy for some reason has 13 leadership and only 6 motivation when you could meet your shield req and lose absolutely nothing important by lowering leadership to 12.
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Old Jan 18, 2008, 10:25 PM // 22:25   #24
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Just finished ToPK.

This was a bit harder then FoW actually.

Quote:
. Drop GftE! unless you still need it for the energy management
I see no reason to drop GFtE! at any point it easily triggers things like Purifying Finale or Finale of Restoration plus whats wrong with 5 paragons and 3 wars getting an easier critical?

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Last edited by Mr Pink57; Jan 18, 2008 at 10:43 PM // 22:43..
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Old Jan 18, 2008, 10:49 PM // 22:49   #25
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Quote:
Originally Posted by Mr Pink57
I see no reason to drop GFtE! at any point it easily triggers things like Purifying Finale or Finale of Restoration plus whats wrong with 5 paragons and 3 wars getting an easier critical?
My suggestion was to move the attribute points into motivation making GftE! less useful. At a lower spec, and less spamability with the 4 second recharge, it begins to lose its effectiveness. Not to mention critical hits aren't all that impressive against higher level foes, the bulk of your damage is going to come from the +damage from attack skills.
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Old Jan 19, 2008, 03:10 AM // 03:10   #26
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People have said Paragons and Warriors are the strongest PvE classes for months and you throw this together, give it a name, and call it a newly invented build? I have to agree with Rhanoct, this isn't impressive considering people have noted the ridiculous power for some time, and been running it for longer (IWAY builds).

Your skillbars as they are need a lot of refining, as has been said. Having that many resses, for one thing, is a huge waste. You could fit a lot more offensive power into the build if you trimmed out some of the sigs, as well as many of the copy skills.
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Old Jan 21, 2008, 05:41 PM // 17:41   #27
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SY and TNTF alone means you basically beat any area without some form of anti shouts.
so whats so impressive about this build? it just abuses these 2 skills to the core...
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Old Jan 21, 2008, 06:15 PM // 18:15   #28
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3 hours and 10 minutes with 5 paragons and 3 warriors is absolutely horrible. It's about the easiest way to do it, this couldn't be any less impressive.

edit: After I post this I realise I'm not the first to point this out >_>

I also find it absolutely hillarious how DVDF claim creation to about the most horrible builds for 8 paras/warriors when most other good players at the game could have told anyone months and months ago Warriors and Paragons are machines in PVE (and hell, PVP). This just looks like a really really bad version of the current IWAY.

Last edited by yesitsrob; Jan 21, 2008 at 07:51 PM // 19:51..
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